#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
Go to the source code of this file.
◆ CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_FrancescoAbbo_Documents_UnrealProjects_WEARTOboarding5_3_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Common_WeArtFingerState_h |
◆ FID_Users_FrancescoAbbo_Documents_UnrealProjects_WEARTOboarding5_3_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Common_WeArtFingerState_h_8_GENERATED_BODY
#define FID_Users_FrancescoAbbo_Documents_UnrealProjects_WEARTOboarding5_3_Plugins_WEART_SDK_Unreal_Source_weArtPlugin_Common_WeArtFingerState_h_8_GENERATED_BODY |
Value:
#define WEARTPLUGIN_API
Definition: Definitions.WEARTPlugin.h:26
Definition: WeArtFingerState.gen.cpp:29
◆ WEARTPLUGIN_WeArtFingerState_generated_h
#define WEARTPLUGIN_WeArtFingerState_generated_h |
◆ StaticStruct< struct FUFingerState >()