Unreal SDK  v1.3.0
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WeArtSettings.h
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1
2#pragma once
3
4#include "CoreMinimal.h"
5#include "UObject/NoExportTypes.h"
7
11UCLASS(config = WeArtSettings)
12class WEARTPLUGIN_API UWeArtSettings : public UObject
13{
14 GENERATED_BODY()
15
16public:
17 UWeArtSettings(const FObjectInitializer& obj);
18
20 UPROPERTY(Config, EditAnywhere, Category = Settings)
21 int32 ClientPort = 13031;
22
24 UPROPERTY(Config, EditAnywhere, Category = Settings)
25 bool DebugMessages = true;
26
28 UPROPERTY(Config, EditAnywhere, Category = Settings)
29 bool ControllerAutoStart = true;
30
32 UPROPERTY(Config, EditAnywhere, Category = Settings)
33 bool CalibrationAutoStart = false;
34
36 UPROPERTY(Config, EditAnywhere, Category = Settings)
37 bool RawDataAutoStart = false;
38
39};
#define WEARTPLUGIN_API
Definition: Definitions.WEARTPlugin.h:26
Container class that handles the settings of the SDK.
Definition: WeArtSettings.h:13