Unreal SDK  v1.3.0
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SetTextureMessage Class Reference

Message to the middleware to set the texture of the effect. More...

#include <WeArtMessages.h>

Inheritance diagram for SetTextureMessage:
[legend]

Public Member Functions

 SetTextureMessage (const int idx, const float vel[3], const float vol)
 
 SetTextureMessage ()
 
virtual std::string getID () override
 
virtual std::vector< std::string > getValues () override
 
virtual void setValues (std::vector< std::string > &values) override
 
- Public Member Functions inherited from WeArtMessageObjectSpecific
virtual void setHandSide (EHandSide hs) override
 
virtual void setActuationPoint (EActuationPoint ap) override
 

Static Public Attributes

static constexpr const char * ID = "texture"
 

Protected Attributes

int index
 
float velocity [3]
 
float volume
 
- Protected Attributes inherited from WeArtMessageObjectSpecific
EHandSide handSide
 
EActuationPoint actuationPoint
 

Detailed Description

Message to the middleware to set the texture of the effect.

Constructor & Destructor Documentation

◆ SetTextureMessage() [1/2]

SetTextureMessage::SetTextureMessage ( const int  idx,
const float  vel[3],
const float  vol 
)
inline

◆ SetTextureMessage() [2/2]

SetTextureMessage::SetTextureMessage ( )
inline

Member Function Documentation

◆ getID()

virtual std::string SetTextureMessage::getID ( )
inlineoverridevirtual

Implements WeArtMessage.

◆ getValues()

virtual std::vector< std::string > SetTextureMessage::getValues ( )
inlineoverridevirtual

◆ setValues()

virtual void SetTextureMessage::setValues ( std::vector< std::string > &  values)
inlineoverridevirtual

Member Data Documentation

◆ ID

constexpr const char* SetTextureMessage::ID = "texture"
staticconstexpr

◆ index

int SetTextureMessage::index
protected

◆ velocity

float SetTextureMessage::velocity[3]
protected

◆ volume

float SetTextureMessage::volume
protected

The documentation for this class was generated from the following file: