Unreal SDK  v1.3.0
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StopFromClientMessage Class Reference

Message to middleware to stop the connection. More...

#include <WeArtMessages.h>

Inheritance diagram for StopFromClientMessage:
[legend]

Public Member Functions

virtual std::string getID () override
 
- Public Member Functions inherited from WeArtMessageNoParams
virtual void setHandSide (EHandSide hs) override
 
virtual void setActuationPoint (EActuationPoint ap) override
 
virtual std::vector< std::string > getValues () override
 
virtual void setValues (std::vector< std::string > &values) override
 

Static Public Attributes

static constexpr const char * ID = "StopFromClient"
 

Detailed Description

Message to middleware to stop the connection.

Member Function Documentation

◆ getID()

virtual std::string StopFromClientMessage::getID ( )
inlineoverridevirtual

Implements WeArtMessage.

Member Data Documentation

◆ ID

constexpr const char* StopFromClientMessage::ID = "StopFromClient"
staticconstexpr

The documentation for this class was generated from the following file: