Unreal SDK  v1.3.0
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StopTextureMessage Class Reference

Message to the middleware to stop the texture of the effect. More...

#include <WeArtMessages.h>

Inheritance diagram for StopTextureMessage:
[legend]

Public Member Functions

virtual std::string getID () override
 
virtual std::vector< std::string > getValues () override
 
virtual void setValues (std::vector< std::string > &values) override
 
- Public Member Functions inherited from WeArtMessageObjectSpecific
virtual void setHandSide (EHandSide hs) override
 
virtual void setActuationPoint (EActuationPoint ap) override
 

Static Public Attributes

static constexpr const char * ID = "stopTexture"
 

Additional Inherited Members

- Protected Attributes inherited from WeArtMessageObjectSpecific
EHandSide handSide
 
EActuationPoint actuationPoint
 

Detailed Description

Message to the middleware to stop the texture of the effect.

Member Function Documentation

◆ getID()

virtual std::string StopTextureMessage::getID ( )
inlineoverridevirtual

Implements WeArtMessage.

◆ getValues()

virtual std::vector< std::string > StopTextureMessage::getValues ( )
inlineoverridevirtual

◆ setValues()

virtual void StopTextureMessage::setValues ( std::vector< std::string > &  values)
inlineoverridevirtual

Member Data Documentation

◆ ID

constexpr const char* StopTextureMessage::ID = "stopTexture"
staticconstexpr

The documentation for this class was generated from the following file: