An animation instance class for virtual hand animations.
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#include <WeArtVirtualHand.h>
An animation instance class for virtual hand animations.
◆ AbortVirtualHand()
void UWeArtVirtualHand::AbortVirtualHand |
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Aborts virtual's hand job.
◆ CheckSafeFingerClosure()
Blueprint event to check safe finger closure.
- Parameters
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Type | The type of finger being checked. |
FingerState | The state of the finger. |
◆ GetCollisionChannel()
ECollisionResponse UWeArtVirtualHand::GetCollisionChannel |
( |
USkeletalMeshComponent * |
Hand, |
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|
AActor * |
Comparer |
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) |
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Gets the collision channel for the virtual hand.
- Parameters
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Hand | The skeletal mesh component of the hand. |
Comparer | The actor to compare collision with. |
- Returns
- The collision response for the hand and comparer.
◆ IndexClosureLimit
float UWeArtVirtualHand::IndexClosureLimit |
The closure limit for the index finger.
◆ MiddleClosureLimit
float UWeArtVirtualHand::MiddleClosureLimit |
The closure limit for the middle finger.
◆ ThumbAbdctionLimit
float UWeArtVirtualHand::ThumbAbdctionLimit |
The abduction limit for the thumb finger.
◆ ThumbClosureLimit
float UWeArtVirtualHand::ThumbClosureLimit |
The closure limit for the thumb finger.
The documentation for this class was generated from the following files: