Unreal SDK
v1.1
|
Message to the middleware to set the force of the effect. More...
#include <WeArtMessages.h>
Public Member Functions | |
SetForceMessage (const float f[3]) | |
SetForceMessage () | |
virtual std::string | getID () override |
virtual std::vector< std::string > | getValues () override |
virtual void | setValues (std::vector< std::string > &values) override |
virtual std::string | getID ()=0 |
virtual std::vector< std::string > | getValues ()=0 |
virtual void | setValues (std::vector< std::string > &values)=0 |
virtual void | setHandSide (HandSide hs)=0 |
virtual void | setActuationPoint (ActuationPoint ap)=0 |
Protected Attributes | |
float | force [3] |
Message to the middleware to set the force of the effect.
|
inline |
|
inline |
|
inlineoverridevirtual |
Implements WeArtMessage.
|
inlineoverridevirtual |
Implements WeArtMessage.
|
inlineoverridevirtual |
Implements WeArtMessage.
|
protected |