Unreal SDK
v1.1
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Message to the middleware to set the texture of the effect. More...
#include <WeArtMessages.h>
Public Member Functions | |
SetTextureMessage (const int idx, const float vel[3], const float vol) | |
SetTextureMessage () | |
virtual std::string | getID () override |
virtual std::vector< std::string > | getValues () override |
virtual void | setValues (std::vector< std::string > &values) override |
virtual std::string | getID ()=0 |
virtual std::vector< std::string > | getValues ()=0 |
virtual void | setValues (std::vector< std::string > &values)=0 |
virtual void | setHandSide (HandSide hs)=0 |
virtual void | setActuationPoint (ActuationPoint ap)=0 |
Protected Attributes | |
int | index |
float | velocity [3] |
float | volume |
Message to the middleware to set the texture of the effect.
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inline |
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inline |
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inlineoverridevirtual |
Implements WeArtMessage.
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inlineoverridevirtual |
Implements WeArtMessage.
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inlineoverridevirtual |
Implements WeArtMessage.
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protected |
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protected |
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protected |