Unreal SDK  v1.1
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StartFromClientMessage Class Reference

Message to middleware to start the connection. More...

#include <WeArtMessages.h>

Inheritance diagram for StartFromClientMessage:
[legend]

Public Member Functions

virtual std::string getID () override
 
virtual std::vector< std::string > getValues () override
 
virtual void setValues (std::vector< std::string > &values) override
 
- Public Member Functions inherited from WeArtMessageNoParams
virtual void setHandSide (HandSide hs) override
 
virtual void setActuationPoint (ActuationPoint ap) override
 
virtual std::vector< std::string > getValues () override
 
virtual void setValues (std::vector< std::string > &values) override
 
virtual std::string getID ()=0
 
virtual std::vector< std::string > getValues ()=0
 
virtual void setValues (std::vector< std::string > &values)=0
 
virtual void setHandSide (HandSide hs)=0
 
virtual void setActuationPoint (ActuationPoint ap)=0
 

Detailed Description

Message to middleware to start the connection.

Member Function Documentation

◆ getID()

virtual std::string StartFromClientMessage::getID ( )
inlineoverridevirtual

Implements WeArtMessage.

◆ getValues()

virtual std::vector< std::string > StartFromClientMessage::getValues ( )
inlineoverridevirtual

Reimplemented from WeArtMessageNoParams.

◆ setValues()

virtual void StartFromClientMessage::setValues ( std::vector< std::string > &  values)
inlineoverridevirtual

Reimplemented from WeArtMessageNoParams.


The documentation for this class was generated from the following file: