Unreal SDK  v1.1
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StopForceMessage Class Reference

Message to the middleware to stop the temperature of the effect. More...

#include <WeArtMessages.h>

Inheritance diagram for StopForceMessage:
[legend]

Public Member Functions

virtual std::string getID () override
 
virtual std::vector< std::string > getValues () override
 
virtual void setValues (std::vector< std::string > &values) override
 
- Public Member Functions inherited from WeArtMessageObjectSpecific
virtual void setHandSide (HandSide hs) override
 
virtual void setActuationPoint (ActuationPoint ap) override
 
virtual std::string getID ()=0
 
virtual std::vector< std::string > getValues ()=0
 
virtual void setValues (std::vector< std::string > &values)=0
 
virtual void setHandSide (HandSide hs)=0
 
virtual void setActuationPoint (ActuationPoint ap)=0
 

Additional Inherited Members

- Protected Attributes inherited from WeArtMessageObjectSpecific
HandSide handSide
 
ActuationPoint actuationPoint
 

Detailed Description

Message to the middleware to stop the temperature of the effect.

Member Function Documentation

◆ getID()

virtual std::string StopForceMessage::getID ( )
inlineoverridevirtual

Implements WeArtMessage.

◆ getValues()

virtual std::vector< std::string > StopForceMessage::getValues ( )
inlineoverridevirtual

Implements WeArtMessage.

◆ setValues()

virtual void StopForceMessage::setValues ( std::vector< std::string > &  values)
inlineoverridevirtual

Implements WeArtMessage.


The documentation for this class was generated from the following file: