Unreal SDK  v1.1
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StopFromClientMessage Class Reference

Message to middleware to stop the connection. More...

#include <WeArtMessages.h>

Inheritance diagram for StopFromClientMessage:
[legend]

Public Member Functions

virtual std::string getID () override
 
- Public Member Functions inherited from WeArtMessageNoParams
virtual void setHandSide (HandSide hs) override
 
virtual void setActuationPoint (ActuationPoint ap) override
 
virtual std::vector< std::string > getValues () override
 
virtual void setValues (std::vector< std::string > &values) override
 
virtual std::string getID ()=0
 
virtual std::vector< std::string > getValues ()=0
 
virtual void setValues (std::vector< std::string > &values)=0
 
virtual void setHandSide (HandSide hs)=0
 
virtual void setActuationPoint (ActuationPoint ap)=0
 

Detailed Description

Message to middleware to stop the connection.

Member Function Documentation

◆ getID()

virtual std::string StopFromClientMessage::getID ( )
inlineoverridevirtual

Implements WeArtMessage.


The documentation for this class was generated from the following file: