#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "WeArtCommon.h"
#include "WeArtMessages.h"
#include "WeArtStatusTracker.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [1/3]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FOnDevicesSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [2/3]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FOnMiddlewareSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [3/3]
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FOnStatusCalibrationStopSignature |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnStatusCalibrationFinishSignature |
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EHandSide |
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handSide |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnStatusCalibrationResultFailSignature |
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EHandSide |
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handSide |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [3/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnStatusCalibrationResultSuccessSignature |
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EHandSide |
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handSide |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [4/4]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FOnStatusCalibrationStartSignature |
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EHandSide |
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handSide |
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