Extended reality applications today have a big boost from the massive progress in hardware and software and the high potential of competition in this market. XR market has been focused for the last 10 years on the visual part of the experience, trying to provide comfort and convincing content to the user.
Now the focus has moved to interaction: most headsets integrate cameras to read user hand movements, to substitute the controllers. This results in a more natural and comfortable interaction, closer to the one we have when we touch and grasp objects in real life. Which will be the accomplish of the user to touch the objects and shapes.
Moreover, haptics will unlock novel use cases in VR/AR that only make sense if implemented with tactile sensations.